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SmallPrince

2
Posts
A member registered Dec 22, 2017

Recent community posts

This is a bit embarrassing but I sent that last comment before I finished the demo. I would like to clarify and add a few things. One, I could not *always* fight through walls, but it happened a couple times? The enemy had to have Noticed Frauki first. But most embarrassing, I quickly discovered that one COULD jump down through platforms, I had just been trying it in the wrong places. So my apologies there. 

Can I just say, as great as this is, it could use more diverse music (i'm thinking music for the 'samurai' battles since they seem to be minibosses, would be great to get a tone shift in the music). Additionally, I did notice in my playthrough, bugs you said you fixed? I could fight through walls and ceilings, I got stuck in a Secret Area under one of the first enemies, and it still needed checkpoints. I liked the flying enemies, and the diverse attack types! Wish the jumps, and especially the wall jumps would be less precise. Loved the flavor text! Humor reminded me of Level Up!, a fairly well-made browser pixel game. Final little nitpick-- in most games of this type, one is accustomed to dropping DOWN through thin ground. Sometimes there would be thin platforms that you could jump up through, but you could never go back down that way? Would be less inconvenient if it weren't for the aforementioned lack of checkpoints.

All in all, an excellent start, lovely graphics, can't wait to see the full game!